For day 418 of coding, I have applied some of the player display to the options menu in order to help visualize the preferred layout and design
Next up
For day 684 of coding, I'm currently working on spawning rocks that can be broken. They don't do anything at the moment
For week 46 of my weekly pixel art, I made a NES-styled rendition of the Little Ghost from Hollow Knight
For day 690 of coding, I have it to where some tiles cannot be walked on. The collision looks to be in need of adjustments, but the main function works well
Happy #WIPWednesday!
Are you working on a game?
Making some art?
Practicing a song?
Something else?
Tell us in the comments!
For day 692 of coding, I have implemented the tile collision code to the dash and allowing the dash to end upon hitting the lake's edge
Happy #WIPWednesday!
Are you working on a game?
Making some art?
Practicing a song?
Something else?
Tell us in the comments!
For day 686 of coding, I have merged the code for spawning the rocks and the objects together to simplify my code some
For day 687 of coding, I have further merged the spawning codes together. This has the side effect of decreasing the amount spawned
Happy #WIPWednesday!
Are you working on a game?
Making some art?
Practicing a song?
Something else?
Tell us in the comments!
For day 693 of coding, I have found and fixed an issue where some collisions wouldn't completely set the speed to zero
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