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10
9 months ago

For day 421 of coding, the result's textbox can now adjusts its width based on the text length. Right now, it's only for the basic results display




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For week 45 of my weekly pixel art, I made this weapon from the NES palette

For day 685 of coding, I put in code to allow the rocks to be destroyed when interacted with. I plan to utilize this code to be used for other objects with similar purposes

For day 686 of coding, I have merged the code for spawning the rocks and the objects together to simplify my code some

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

For day 684 of coding, I'm currently working on spawning rocks that can be broken. They don't do anything at the moment

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

For day 688 of coding, I have reduced the floor tiles to fit the 16 x 16 tile size. I like how it turned out

For day 690 of coding, I have it to where some tiles cannot be walked on. The collision looks to be in need of adjustments, but the main function works well

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

For week 46 of my weekly pixel art, I made a NES-styled rendition of the Little Ghost from Hollow Knight