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For day 1151 of coding, I made a moving "enemy" to test enemy collision while it's moving. The results are interesting, and will need to be looked into why
For day 1146 of coding, I tried shortening the invulnerability period and making the "blinks" more rapid to see how it looks overall
For day 1149 of coding, I've managed to replace the image blend with the appropriate shader
FUNDRAISER LIVESTREAM #SaveJim
For day 1150 of coding, I tried adding yellow through the draw_sprite's image blending to see how it looks
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
For day 1154 of coding, I have fixed the weird knockback direction. I just had to make sure the origin point is on the right position on the sprite
For day 1148 of coding, I've added a flashing red color blend during the invulnerability period. I am currently working on how to apply it as a shader instead
Sorry for late posting, site wouldn't load in time
For day 1155 of coding; in working on possibly having an enemy push the player, I have found another case that can cause an infinite loop













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