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For day 865 of coding, I have finally fixed the issue with the grid flags during map creation
For day 864 of coding, In order to better spot the error, I put in codes that will send debug messages at certain points in the map creation script
For day 867 of coding, I have started studying the basics of how shaders work in GMS2. Right now, It's a little hard to wrap my head around; but I'm getting there
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
For day 860 of coding, I made the south exit for the forest
Quests inspired by @WhitethornGames ' Spray Paint Simulator entered your quest log!
Bring color to the world! Restore worn-out surfaces with a fresh coat of paint & watch them come back to life.
Play the free demo to get started: https://bit.ly/spraypaintsimdemo
For day 861 of coding, I made a line of code to make sure the small rocks don't spawn on top of each other
For day 859 of coding, I made the east and west exits as well. It does look a bit weird, but that can be updated easily. I'm just glad it works
@WhalesAndGames is a Jolter to Watch and an indie studio who creates positive, polished games and art brimming with whalistic personality! Follow @WhalesAndGames
before the quest ends on May 20 and you'll get Coins!
For day 866 of coding, I have given the pickups a visible hitbox during debug to further see the point where they start getting pulled in
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