
For day 423 of coding, I have made it to where there is a delay before moving on if a hand has a blackjack during a split
Next up
Here is a not so great pixel-art of the Moon from Majora's Mask for #FanArtFriday
My favorite memory of playing the game was going through the fourth dungeon. It's theme was very interesting first time going in
For day 844 of coding, the game no longer crashes on entry. Now I need to look into how they are placed as some room seem to be barren of trees and large rocks
For day 840 of coding; I simplified how the space recording array is built, and I now have the flag array built based on the other array's size
Kikkerstein had a great day 1 at LVL UP EXPO!
If you’re in Vegas, come see us on day 2!
For day 839 of coding, I have gotten to where the new arrays can properly record spaces now. I just need to make sure that the count doesn't include the exits
Game Jolt is at LVL UP EXPO with a booth highlighting indie games!
Follow the Jolters whose work will be showcased at our booth to complete the quest.
If you do, you'll get Coins and a trophy!
For day 842 of coding, I have started testing the new code in progress. I clearly have more work to do for the resources to be distributed evenly and correctly
For day 838 of coding, I have started making a new array to record clear spaces on the map in order to better distribute the resources
LVL UP EXPO was a blast yesterday! Thank you so much to @gamejolt for making me a part of their awesome booth!
I hope to slow down and talk to more players and devs today. I'll be in a purple "Belle Boomerang" shirt - feel free to say "hi"!
For day 845 of coding, I have made some small fixes to the code; but not enough to address the spawn amount error
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