
Next up
For day 1147 of coding, I put a red shader on the player when the knockback happens. I'll need to see if I can apply a similar shader during the invulnerability period
For day 1151 of coding, I made a moving "enemy" to test enemy collision while it's moving. The results are interesting, and will need to be looked into why
For day 1152 of coding; I fixed the issue with getting hurt during the invulnerability period, but now there are other collision issues that need addressing
For day 1145 of coding, I've added the invulnerability time to the lower left portion of the debug screen
For day 1149 of coding, I've managed to replace the image blend with the appropriate shader
For day 1143 of coding, I've set up an invulnerability timer after the player gets hurt. I don't have any other indicators set up yet
For day 1146 of coding, I tried shortening the invulnerability period and making the "blinks" more rapid to see how it looks overall

















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