Loading...
26
2 years ago

For day 433 of coding, I have added a textbox and some text for the "How to Play" section. You can also change pages with left or right




1 comment

Loading...

Next up

For day 1147 of coding, I put a red shader on the player when the knockback happens. I'll need to see if I can apply a similar shader during the invulnerability period

For day 1151 of coding, I made a moving "enemy" to test enemy collision while it's moving. The results are interesting, and will need to be looked into why

For day 1152 of coding; I fixed the issue with getting hurt during the invulnerability period, but now there are other collision issues that need addressing

My game in 50 seconds #indiedev #Gamedev #steam

For day 1145 of coding, I've added the invulnerability time to the lower left portion of the debug screen

I've created a new form of parkour in Weefager! What do you think?

For day 1149 of coding, I've managed to replace the image blend with the appropriate shader

For day 1143 of coding, I've set up an invulnerability timer after the player gets hurt. I don't have any other indicators set up yet

🆕🔥New mechanic! Place wet souls into sponges to cool down scorching terrain and make your way through!

For day 1146 of coding, I tried shortening the invulnerability period and making the "blinks" more rapid to see how it looks overall