
Next up
For day 1149 of coding, I've managed to replace the image blend with the appropriate shader
For day 1145 of coding, I've added the invulnerability time to the lower left portion of the debug screen
For day 1150 of coding, I tried adding yellow through the draw_sprite's image blending to see how it looks
FUNDRAISER LIVESTREAM #SaveJim
For day 1146 of coding, I tried shortening the invulnerability period and making the "blinks" more rapid to see how it looks overall
For day 1153 of coding, I think I fixed an issue where an infinite loop is caused by the moving object. Now it seems that the player is being knocked back in a weird direction
For day 1152 of coding; I fixed the issue with getting hurt during the invulnerability period, but now there are other collision issues that need addressing
For day 1148 of coding, I've added a flashing red color blend during the invulnerability period. I am currently working on how to apply it as a shader instead














0 comments