
Next up
For day 1184 of coding, I made another attempt to stop the catching. While not as catastrophic, the object latches on a bit more than originally
For day 1190 of coding, I am attempting to add another timer to account for the brief moment of no contact. No success yet
For day 1186 of coding, It seems that I found a way to no longer make the object cling to the player when being pushed. The movement is slower, but it doesn't seem too bad
Don't miss out on your chance to complete our #AetherAndIron quests and get trophies!
Complete the quests in your quest log.
Play the demo & wishlist now: https://bit.ly/AetherAndIron
For day 1187 of coding, I am working on increasing the movement speed. The attempt works, but the movement does look choppy
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
For day 1189 of coding, I haven't gotten the timer reset to work quite yet
For 1181 of coding, I am working on being able to push certain objects
For day 1185 of coding, I changed the pushing code back to how I had it the first time as it's the most successful attempt so far. There's still a position jumping issue that I haven't been able to replicate yet













0 comments