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36
2 years ago

For day 434 of coding, I have added more to the "How to Play" section. I will make adjustments later on so that it won't be so boring looking




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Happy Friday 13th Everyone

Sprite is by @SubterraneanExhibit

For day 1141 of coding, I fixed the collision error. It turns out that two of the variables needed for the collision needed to be updated after the speed change from knockback

For day 1137 of coding, the knockback appears to be working. I just need to adjust speed and distance now

Happy Devruary! Devruary Day 20 celebrates @LilianDuleroux ! They're the artist, writer, and game dev behind The Voyage Sinister! We also have a question for the devs of Game Jolt: What advice would you give a new dev?

For day 1136 of coding, I made some progress with damage knockback. There's still some work to do in order for it to work properly

My game in 50 seconds #indiedev #Gamedev #steam

For day 1138 of coding, I think I got the speed and distance right for the knockback. There is an issue where the game goes into an unbreakable loop at certain collisions

For day 1134 of coding, I have finished up clearing out the redundant variables for spawning the tree's rocks, and background plants

The Witchspire Art Competition has come to Game Jolt!

To celebrate Witchspire's demo launch, Envar Games want to see your Witchspire fan art. Complete the #WitchspireArt quest to enter!

Learn more about the art competition: https://bit.ly/WitchspireArtCompetition

For day 1140 of coding, I have found where the infinite loop is happening through GMS2's debug mode. I haven't been a able to fix it yet unfortunately