
For day 440 of coding, I have added a third page to the "How to Play" section
Next up
WARNING FOR FLASHING 10 SECONDS IN
For day 1131 of coding, I was working with animated tiles to see if I can get them working in addition to having them start on different frames
For day 1135 of coding, I'm working on having the player get knocked back from damage; using contact damage to test it. I don't have it working yet unfortunately
For day 1132 of coding, I'm working to make sure enough plants are spawned in each room
For day 1136 of coding, I made some progress with damage knockback. There's still some work to do in order for it to work properly
Happy Devruary! Devruary Day 16 celebrates @balladrion
! He's the developer behind Balladrion, a 3D rogue-lite action RPG set in a magical fantasy world. We also have a question for the devs of Game Jolt: What feature almost broke your game?
For day 1139 of coding, I've done some testing and found the collision that caused the infinite loop
For day 1134 of coding, I have finished up clearing out the redundant variables for spawning the tree's rocks, and background plants














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