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37
11 months ago

For day 443 of coding, I made the seventh page of "How to Play"; describing how Insurance works in the game




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For day 773 of coding, I have fixed the animation for the area transitions

For day 774 of coding, I am working on having special rooms appear after so many rooms or other conditions

I also now need to fix the looping error in the room generation script again

For day 777 of coding, I have gotten a specific room to spawn after so many rooms. I will put in a way to continue forward later

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For day 769 of coding, I am making progress on the animation; and I've also started making a new state that will have the animation play

The NPCs in Weefager are full of charm and are very important for uncovering the game’s deep lore! If you love Weefager, be part of it by joining the Kickstarter pre-campaign!

https://t.co/kDqjgqs2UU

For day 775 of coding, I managed to fix the endless looping error. It turns out the variable used in the new code I'm working on didn't use the actual room count, but that's fixed now

For day 776 of coding, I am making some progress on spawning special rooms. During measuring the spawn point, I have also fixed the clean-up so that leftover objects don't carry over to the next room

In the final version of Dark Astral Nebula, you control the nebuloid with the ability to teleport and summon elemental spirits , all set in minimalist environments where you must save the god!