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25
2 years ago

For day 470 of coding, I made it to where the cursor lights up whenever the left mouse button is held down




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For day 1147 of coding, I put a red shader on the player when the knockback happens. I'll need to see if I can apply a similar shader during the invulnerability period

For day 1150 of coding, I tried adding yellow through the draw_sprite's image blending to see how it looks

For day 1154 of coding, I have fixed the weird knockback direction. I just had to make sure the origin point is on the right position on the sprite

FUNDRAISER LIVESTREAM #SaveJim

For day 1148 of coding, I've added a flashing red color blend during the invulnerability period. I am currently working on how to apply it as a shader instead

My game in 50 seconds #indiedev #Gamedev #steam

For day 1146 of coding, I tried shortening the invulnerability period and making the "blinks" more rapid to see how it looks overall

For day 1151 of coding, I made a moving "enemy" to test enemy collision while it's moving. The results are interesting, and will need to be looked into why

I've created a new form of parkour in Weefager! What do you think?

For day 1145 of coding, I've added the invulnerability time to the lower left portion of the debug screen