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17
1 year ago

For day 474 of coding, I made a variable that keeps track of whether or not the mouse is actively being used. The purpose is to prevent the mouse and keyboard controls from conflicting too much




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For day 1012 of coding, I have adjusted the distance needed for the camera to scroll to be based on the current zoom level

I've now placed a #Cursed Journal with a buckler lock

I made Huggy Wuggy a #CreppyClown now

@BeyondThePixels is a Jolter to Watch and a game developer re-inventing 90s retro cool for todays gaming community!

Check out their game Astro Burn: https://gamejolt.com/games/Astroburn/1023196

Follow them before the quest ends on October 21 and you'll get Coins!

A #Mummy wanders blindly into the scene

My game in 50 seconds #indiedev #Gamedev #steam

For day 1011 of coding, I've added in the x and y position of the camera. It could be useful when troubleshooting

For day 1014 of coding; through some testing, I've found that a slower scrolling speed will work better when the camera zooms out

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

The #Owl now rests on top of the #Animatronic