Loading...
17
1 year ago

For day 474 of coding, I made a variable that keeps track of whether or not the mouse is actively being used. The purpose is to prevent the mouse and keyboard controls from conflicting too much




0 comments

Loading...

Next up

For day 957 of coding, I have implemented the change to the rest of the collision script and tested its effects. No problems so far

My favorite video game robot would be Fulgore from Killer Instinct

#GJAsks

For day 956 of coding, I think I've finally fixed the collision problem

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 955 of coding, I tried using switch checks to fix the collision. It turned out to be a bad idea

The Knightling launches on August 28! Wishlist it now so you don't miss out: https://bit.ly/KnightlingSteam

To celebrate the game's impending release, we've added The Knightling Pack and The Knightling Community Pack back to the Shop!

For day 958 of coding, I made sure the player is animating correctly after dashing into a wall

For day 959 of coding, I made sure the player is facing the right direction during the regular knockback

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 962 of coding; while testing out the dashing, I found an odd bug that happens when the dash ends right on an exit