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18
2 years ago

For day 475 of coding, the mouse can now click on the title choice selections. Detection is a little spotty, and will need some adjustments




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For day 1120 of coding, I'm working on reworking the speech bubble draw code so that it can work when multiple instances call it

Right now, I'm facing an issue where the ID holding array doesn't count as an array for array_contains_ext

For day 1116 of coding, a green dragon is here

Green dragon is by @SubterraneanExhibit

For day 1119 of coding; following a suggestion by paulohpbender from Bluesky, I made an object that will draw speech bubbles for a calling instance

Thank you

My game in 50 seconds #indiedev #Gamedev #steam

For day 1121 of coding, I tried some tests to find out the problem to no success. Array_push works, array_length works, but array_contains_ext doesn't for some reason

I've created a new form of parkour in Weefager! What do you think?

For day 1117 of coding, we now have a purple dragon by @subterraneanexhibit . I am also working on a speech bubble that appears as I get close

One issue I'm facing is drawing the bubble in front of the dragon and the player

For day 1125 of coding, I was attempting to draw the pause title using Scribble. Does anyone familiar with Scribble know if I can draw text from a variable, because I'm still new to this plugin?

I also noticed some animations still going during pause

🆕🔥New mechanic! Place wet souls into sponges to cool down scorching terrain and make your way through!

For day 1123 of coding, I've found a way to have multiple instances have speech bubbles without using array_contains_ext()