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31
2 years ago

For day 479 of coding, I have move the button sprites and detection areas closer to the "Place Wager" prompt.

I have also adjusted the grid to better represent the x and y coordinates. Each square is 8x8




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For day 1186 of coding, It seems that I found a way to no longer make the object cling to the player when being pushed. The movement is slower, but it doesn't seem too bad

For 1179 of coding; I should've realized this sooner, but object creation order is important for object interaction. I swapped the speed and positions of the test objects

For day 1187 of coding, I am working on increasing the movement speed. The attempt works, but the movement does look choppy

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For day 1185 of coding, I changed the pushing code back to how I had it the first time as it's the most successful attempt so far. There's still a position jumping issue that I haven't been able to replicate yet

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For day 1183 of coding, I made an unsuccessful attempt at fixing the object latching on to the player. This attempt just led to jumping and freezing

For 1181 of coding, I am working on being able to push certain objects

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Enter to win Opera GX’s #FirstStandArtContest! Art is your weapon. Garen is your champion.

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For 1180 of coding, I was doing some testing on collisions. The collision glitch in this video may be a problem, I might just design in way where it doesn't occur for now