
For day 479 of coding, I have move the button sprites and detection areas closer to the "Place Wager" prompt.
I have also adjusted the grid to better represent the x and y coordinates. Each square is 8x8
Next up
For day 1134 of coding, I have finished up clearing out the redundant variables for spawning the tree's rocks, and background plants
For day 1135 of coding, I'm working on having the player get knocked back from damage; using contact damage to test it. I don't have it working yet unfortunately
For day 1136 of coding, I made some progress with damage knockback. There's still some work to do in order for it to work properly
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
For day 1133 of coding, I've been cleaning up the spawning code by removing redundant variables
This week's Fan Art Friday celebrates Team Fortress 2! Accept the quest in your quest log to get started.
For day 1130 of coding, I got the plants to show up. They make the forest look more lively
oldie but goodie: helo
For day 1132 of coding, I'm working to make sure enough plants are spawned in each room













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