
For day 479 of coding, I have move the button sprites and detection areas closer to the "Place Wager" prompt.
I have also adjusted the grid to better represent the x and y coordinates. Each square is 8x8
Next up
For day 1085 of coding, I made sure that the text actually fades instead of blinking out of existence
For day 1089 of coding, I have given the Christmas Tree collisions now. It's now ready for when I may need it at another point
For day 1084 of coding, I thought I would try shortening the fade time for the title. I think I like the faster fade
Happy Joltidays! A new quest has entered your quest log. Accept the quest and follow @BubblyRee ![]()
to open today's slot on the calendar.
For 1088 of coding, I have fixed the transparency detection for the Christmas Tree
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
For day 1086 of coding; to celebrate Christmas, I made a animated Christmas Tree.
Merry Christmas Everyone
For day 1090 of coding, I have made some changes to how the exits spawn so that they won't spawn with empty space right behind it
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
For day 1087 of coding, I thought it may be a good idea to keep the Christmas Tree for a later purpose. So far, I have allowed transparency when going behind it. I will need to adjust parameters













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