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31
2 years ago

For day 479 of coding, I have move the button sprites and detection areas closer to the "Place Wager" prompt.

I have also adjusted the grid to better represent the x and y coordinates. Each square is 8x8




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For day 1048 of coding, I've attempted to shorten the loading time. I'm not sure if it worked or not. I did find that the room generation need some refinement

For day 1045 of coding, I found a way to have the map reconstruct incase the current construction fails

For day 1043 of coding, I'm working on having a map display when there is an endless loop during map creation

@Patata1236 is a Jolter to Watch who makes games and art for fun! Follow @Patata1236 before the quest ends on November 18 and you'll get Coins!

For day 1044, I managed to get a brief appearance of the map. During testing, I got a new idea on map generation, but I'll need to look into how the current map generates before trying it

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 1042 of coding, I tried to find out what needs to be changed using debug. Sadly I haven't found it yet

For day 1049 of coding, I have fixed part of the room generation. A new problem I face now is that a room will spawn with no way to continue forward

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 1050 of coding, I saw that there was potential for inaccuracy in the pathway points. I have fixed that in the room generation code