
For day 479 of coding, I have move the button sprites and detection areas closer to the "Place Wager" prompt.
I have also adjusted the grid to better represent the x and y coordinates. Each square is 8x8
Next up
For day 1143 of coding, I've set up an invulnerability timer after the player gets hurt. I don't have any other indicators set up yet
For day 1140 of coding, I have found where the infinite loop is happening through GMS2's debug mode. I haven't been a able to fix it yet unfortunately
For day 1136 of coding, I made some progress with damage knockback. There's still some work to do in order for it to work properly
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
This week's Fan Art Friday celebrates Team Fortress 2! Accept the quest in your quest log to get started.
For day 1135 of coding, I'm working on having the player get knocked back from damage; using contact damage to test it. I don't have it working yet unfortunately
For day 1137 of coding, the knockback appears to be working. I just need to adjust speed and distance now
The Witchspire Art Competition has come to Game Jolt!
To celebrate Witchspire's demo launch, Envar Games want to see your Witchspire fan art. Complete the #WitchspireArt quest to enter!
Learn more about the art competition: https://bit.ly/WitchspireArtCompetition
For day 1142 of coding, I made sure the player doesn't ping pong between enemies after being hit #gamedev #gamedeveloper #Gamedevelopment #gamedesign #gamedesigner #coding #dailycoding #dailycodingchallenge #dailycodinghabit #GMS2 #gamemakerstudio2













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