For day 479 of coding, I have move the button sprites and detection areas closer to the "Place Wager" prompt.
I have also adjusted the grid to better represent the x and y coordinates. Each square is 8x8
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For day 715 of coding, I made it to where the player's shadow changes size during bounce back
For day 717 of coding, I have place a display for the player's current action state. I will need to convert the display to show the actual state name later
For day 716 of coding, I made sure the player can move after dashing into the lake's edge
Our 2024 Advent Calendar has opened! Day 18: @Otis_Le_PoOtis is the Creator of Bondee’s Barnyard and posts updates about their dev journey and their work on the sequel!) Accept the quest and give them a follow to get Coins and a seasonal sticker!
For day 723 of coding, I have added the player's x and y positions to the debug information on display. This will help in case of strange movement to fix
Create your own Arcane art to be featured in an official Opera GX Arcane Mod + GET a chance to win prizes and bragging rights.
The best part? No AI is allowed in the contest.
Enter the contest here: https://bit.ly/forgeyourlegacy
Learn more deets 🔽
For day 719 of coding, I have to where the horizontal and vertical speeds will be set to zero if close enough and the associated buttons are not pressed
For day 721 of coding, I have animated the message some
Our 2024 Advent Calendar has opened! Day 24: @NickPerson is a great Creator who makes Five Nights at Freddy's fan games! Accept the quest and give them a follow to get Coins and a seasonal sticker!
For week 50 of my weekly pixel art, I made an elf carrying a bell with a ribbon tied to it
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