Loading...
31
2 years ago

For day 479 of coding, I have move the button sprites and detection areas closer to the "Place Wager" prompt.

I have also adjusted the grid to better represent the x and y coordinates. Each square is 8x8




0 comments

Loading...

Next up

WARNING FOR FLASHING 10 SECONDS IN

For day 1131 of coding, I was working with animated tiles to see if I can get them working in addition to having them start on different frames

For day 1132 of coding, I'm working to make sure enough plants are spawned in each room

Happy Friday 13th Everyone

Sprite is by @SubterraneanExhibit

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 1134 of coding, I have finished up clearing out the redundant variables for spawning the tree's rocks, and background plants

This week's Fan Art Friday celebrates Team Fortress 2! Accept the quest in your quest log to get started.

For day 1136 of coding, I made some progress with damage knockback. There's still some work to do in order for it to work properly

For day 1130 of coding, I got the plants to show up. They make the forest look more lively

oldie but goodie: helo

For day 1137 of coding, the knockback appears to be working. I just need to adjust speed and distance now