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29
2 years ago

For day 491 of coding, I have managed to apply the mouse interaction to the rest of the split game




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For day 1189 of coding, I haven't gotten the timer reset to work quite yet

For day 1194 of coding, I did some testing to see if anything weird happens if I stopped in the middle of pushing. It appears to be functioning as it is right now, but still needs work

For day 1197 of coding, I'm working on having the block look less choppy when being pushed. I don't know if I'm making progress nor not

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 1191 of coding, I tried having some of the timers be done by the object itself to no success yet

My game in 50 seconds #indiedev #Gamedev #steam

For day 1190 of coding, I am attempting to add another timer to account for the brief moment of no contact. No success yet

For day 1195 of coding, I got the timers to work now. I just have to apply it to the vertical movements now

Lucky Tower Ultimate is a chaotic, comedy roguelite. Escape from an incredibly dangerous, randomly generated tower in a slapstick adventure that looks like a cartoon and feels like a joke. Slashy slashy! 

Wishlist the game now: https://bit.ly/LuckyTowerUltimate

For day 1188 of coding, I am working on a delay before the object starts being pushed. I will need to find a way to reset the timer when the pushing stops