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For day 1146 of coding, I tried shortening the invulnerability period and making the "blinks" more rapid to see how it looks overall
For day 1152 of coding; I fixed the issue with getting hurt during the invulnerability period, but now there are other collision issues that need addressing
For day 1148 of coding, I've added a flashing red color blend during the invulnerability period. I am currently working on how to apply it as a shader instead
FUNDRAISER LIVESTREAM #SaveJim
For day 1145 of coding, I've added the invulnerability time to the lower left portion of the debug screen
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
For day 1149 of coding, I've managed to replace the image blend with the appropriate shader
For day 1147 of coding, I put a red shader on the player when the knockback happens. I'll need to see if I can apply a similar shader during the invulnerability period
Mastery cloaks in Eterspire. What other ones should we add? We're thinking of a boss one that you can get when you defeat all bosses an X amount of times.
For day 1153 of coding, I think I fixed an issue where an infinite loop is caused by the moving object. Now it seems that the player is being knocked back in a weird direction












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