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42
2 years ago

For day 546 of coding, I changed up the code a bit to correct the warping. It has improved the collision, and I managed to find out why the warping is taking place




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For day 1156 of coding; I tried using the object's speed to push the player. I will try a different approach, because this attempt failed

For day 1160 of coding, I've applied the push to the vertical movement. I'll need to look into why the player gets held into place during the vertical movement

For day 1164 of coding, I did some testing with the moving collisions. I will need to do some tweaking to the code from the results

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 1159 of coding, I've figured out how to stop the pulling. I just now need to apply it to vertical movement, and then test them for errors

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For day 1163 of coding, I got the moving collisions to work properly for now

Sorry for late posting, site wouldn't load in time

For day 1155 of coding; in working on possibly having an enemy push the player, I have found another case that can cause an infinite loop

Ok who turned the yoinky sploinky mode on?

For day 1162 of coding, I've discovered that the horizontal collision is still being detected during the vertical collision