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2 years ago

For day 546 of coding, I changed up the code a bit to correct the warping. It has improved the collision, and I managed to find out why the warping is taking place




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For day 1173 of coding; I've applied the damage flash into the new collision method, but I'll have to make it only happen when it's inactive

For day 1170 of coding, I have started working on an alternate means on collisions until I figure out more on how to better utilize "place_meeting()" with moving objects

For day 1174 of coding, I now have the damage reaction done only when inactive

Play @pm-studios ' Bandit Trap Open Beta!

Grab your rocket chairs, vacuums, and toilet tornadoes! Report one more time for our final beta! Live through March 23rd 6 am CET.

Complete quests based on the game!

Play the beta: https://bit.ly/BanditTrapBeta

For day 1172 of coding, I tried setting up some conditions for the collisions to no avail

BIG NEWS: Your Bandit can wear a Game Jolt hat and shirt in Bandit Trap!

Defend your home or steal treasure in the open beta: https://bit.ly/BanditTrapBeta

It ends on March 23rd at 6 am CET!

For day 1165 of coding; I tried making some changes to the code, but the collision is still acting the same way

For day 1168 of coding, I've fixed how the player's collision box is displayed. This will make it easier to accurately test collisions

This week's Fan Art Friday celebrates Bandit Trap! Accept the quest in your quest log to get started.

Defend your home or steal treasure in the open beta: https://bit.ly/BanditTrapBeta

For day 1167, I've noticed that the draw functions seem to not display the boundaries accurately. So far, I have fixed how the player's origin point is displayed