Loading...
17
2 years ago

For day 573 of coding, I have put in code to determine if each room should have objects spawned in it




0 comments

Loading...

Next up

For day 1196 of coding, I have applied the timer codes to work with vertical movement. No issues so far

For day 1199 of coding, I've applied the code to the horizontal movement. I may have to adjust one of the timers due to this funny pushing bit

For day 1197 of coding, I'm working on having the block look less choppy when being pushed. I don't know if I'm making progress nor not

Lucky Tower Ultimate is a chaotic, comedy roguelite. Escape from an incredibly dangerous, randomly generated tower in a slapstick adventure that looks like a cartoon and feels like a joke. Slashy slashy! 

Wishlist the game now: https://bit.ly/LuckyTowerUltimate

For day 1198 of coding, I think I've figured out how to make the pushing smoother

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 1201 of coding; I tried having the speed change done elsewhere; but it didn't work so well

For day 1200 of coding, I'm working on a good method of having the push speed be slower. I think I'm on to something, but this looks pretty funny

#LuckyTowerUltimate is OUT NOW on Steam and Nintendo Switch! It's your turn to become the Chosen One and rid the land of Evelius’s tower for good! https://store.steampowered.com/app/1700270/Lucky_Tower_Ultimate/

For day 1202 of coding, I am working on having a push state for the player. I don't have anything to show yet unfortunately