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17
1 year ago

For day 573 of coding, I have put in code to determine if each room should have objects spawned in it




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For day 1066 of coding; through testing, I have an idea on why no pathways are made sometimes. I will need to do further testing to confirm that idea

For day 1062 of coding, I'm working on giving the exit a unique appearance to help keep track of which way is out during testing

For day 1067 of coding, it seems that the issue with the pathway creation has been resolved for now

Opera GX's #GXNailArt competition has arrived on Game Jolt!

You might have missed Worlds, but you can still be a winner. Take part in the #GXNailArt contest to have a chance to win Riot Points!

Get started by completing our #GXNailArt quests!

For day 1061 of coding, I made sure to include the forest exit in the count

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 1058 of coding, I have figured out how to have that pathway creation limit apply

For day 1059 of coding, I've added a counter in debug that shows how many pathways/exits are present

Happy Joltidays! A new quest has entered your quest log. Accept the quest and follow @souptaels to open today's slot on the calendar.

For day 1065, I'm progressing on the new wall tile design. I still haven't figured out why the room can stop spawning pathways at or beyond room 7