Game
Super Mario Bros Lethal Impact
11 months ago

For now I can only say thank you very much for following the development of Lethal, this project was too big for a dumb random like me (maybe someone better than me could make it)




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H O W

it's been less than a day an already have more likes and views than the others WIP videos

(WIP)

Cheap yet strong strategy

The ground plants logic is finally coded!

With the snow pea rework ground plants are now stronger!

(Snow pea shoots slower but now after 10 peas it will freeze a zombie)

WIP

New look for the game

So, i'm gonna start with a "How to code" vids for my Patreon.

Doing basic stuff like recreating or explaining things of some old games.

The first video will be an explanation of PvZ waves code using the decomp

(Non related image)

Showcasing another feature of the game: Secret levels.

Like on NSMB, you will be able to play secret levels finding the red flag :D (Secret levels will have new gimmicks)

(I'm gonna try to not reveal anything for the world map until the build release)

Me after playing another cringy "horror" fangame walk sim with a bloody eyed character (so original)

El proyecto esta algo así ahora mismo

Im testing a new style cuz why not (actually used this "Megaman Style" on the toadette level, so, ups lmao)

Seeds rework (WIP)

This was something.

Seed packet sprites used to be one sprite per plant, now the game uses an array to manage the background of the Sp and draw the plant sprite above the seed packet (and uses a shader to create the outline)

The choices starts on "MIND" level, they will define what ending r ya gonna get.

i guess ya can understand the endings reading them so spoilin alert:

Endings

Royal regret.

Eternal king.

No hero.

Ruins.