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Super Mario Bros Lethal Impact
1 year ago

Im testing a new style cuz why not (actually used this "Megaman Style" on the toadette level, so, ups lmao)




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Gatling pea (our spriter Drafex14 cooked with this design.)

We have 3 more plants and 2 more zombies for the 0.1

guisantralladora (nuestro spriter Drafex 14 cocinó XD)

3 nuevas plantas y 2 zombis (no tan) pronto para la 0.1

(muchas gracias al equipo)

Smol background 4 castle section of MIND level

Yo, Lethal have 150 followers, if we manage to reach 200 followers will change the banner and submit builds of Lethal and Unbrotherhood (obviously aren't gonna be finished yet, gonna be like previews)

Why i choose to only use 2 colors + background and a max of 300x240, idk, i'm hungry so i will continue this later, hope you like this preview of one cutscene of Lethal impact :P.

The choices starts on "MIND" level, they will define what ending r ya gonna get.

i guess ya can understand the endings reading them so spoilin alert:

Endings

Royal regret.

Eternal king.

No hero.

Ruins.

New "chapter 0" with part of the game lore, 2 levels, new animations and a lot of resprites, that and the conclusion of "Mind" and cave level(and a surprise) will be the version 0.2.

A doodle of asgore i made cause #FridayFanartFriday

(i deleted it before, was unsure about posting this or not lmao)

im confused about who is saying that, Luigi or Luigi...

Is this even legal?

This game is so generic, its just a template with a reskin and ripped imp model of pvz3 (with PAYWALLS, WHY???).

Me after playing another cringy "horror" fangame walk sim with a bloody eyed character (so original)