6 months ago

For this week's piece, I have redone my piece from 10 weeks ago

It's just a little touch-up, but it definitely improved the piece significantly




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For day 687 of coding, I have further merged the spawning codes together. This has the side effect of decreasing the amount spawned

For day 964 of coding, I have made sure to put collision for the trees at the top of the farm as those specific ones are objects instead of tiles. It can be useful in areas where basic collisions wouldn't work well in

For day 688 of coding, I have reduced the floor tiles to fit the 16 x 16 tile size. I like how it turned out

emotional tunes

(swipe to the right to see the original image!)

: Aseprite

For day 692 of coding, I have implemented the tile collision code to the dash and allowing the dash to end upon hitting the lake's edge

a totally normal muscles practice piece (first time drawing muscles!)

: Aseprite

For day 690 of coding, I have it to where some tiles cannot be walked on. The collision looks to be in need of adjustments, but the main function works well

For week 46 of my weekly pixel art, I made a NES-styled rendition of the Little Ghost from Hollow Knight

Hey @gamejolt , I have made some profile pictures of (almost) all of your mascots!

In the article is the link to all of them

For day 686 of coding, I have merged the code for spawning the rocks and the objects together to simplify my code some