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50
2 months ago

For day 1070 of coding, I have improves how the text fades and made it bigger

Also, 500 followers now. Yay




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For day 1137 of coding, the knockback appears to be working. I just need to adjust speed and distance now

For day 1134 of coding, I have finished up clearing out the redundant variables for spawning the tree's rocks, and background plants

For day 1133 of coding, I've been cleaning up the spawning code by removing redundant variables

Happy Devruary! Devruary Day 16 celebrates @balladrion ! He's the developer behind Balladrion, a 3D rogue-lite action RPG set in a magical fantasy world. We also have a question for the devs of Game Jolt: What feature almost broke your game?

For day 1136 of coding, I made some progress with damage knockback. There's still some work to do in order for it to work properly

My game in 50 seconds #indiedev #Gamedev #steam

Happy Friday 13th Everyone

Sprite is by @SubterraneanExhibit

For day 1138 of coding, I think I got the speed and distance right for the knockback. There is an issue where the game goes into an unbreakable loop at certain collisions

Some Reeling Animations for the fishing in my game! 🎣🧍‍♂️ #indiegame #gamedev #videogames

WARNING FOR FLASHING 10 SECONDS IN

For day 1131 of coding, I was working with animated tiles to see if I can get them working in addition to having them start on different frames