
Next up
For day 1226 of coding, I'm working on having the push block collide with "wall" tiles. It seems to work, although it looks a bit weird
For day 1225 of coding, I made sure that the player's push function is still active when pushing the block against the wall/object
For day 1220 of coding, I tried using collision_rectangle() with the detection being evironmental objects. I will have to just put the push block under a new group and make a collision code for that group
For day 1223 of coding, I made sure the block doesn't move any further against a collided object
For day 1219 of coding, I tried using collision_rectangle() instead of place_meeting() for the block's collision. It seems to be working better so far
For day 1229 of coding, I'm getting closer to getting the collision issue fixed
For day 1222 of coding, I cleaned up the collision code up a bit to help better differentiate between each target collision














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