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75
5 months ago

For day 1076 of coding, I am working on creating a function that will check which room the player is in and send out the appropriate code. That code can be used to determine which text to show




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For day 1226 of coding, I'm working on having the push block collide with "wall" tiles. It seems to work, although it looks a bit weird

For day 1225 of coding, I made sure that the player's push function is still active when pushing the block against the wall/object

For day 1220 of coding, I tried using collision_rectangle() with the detection being evironmental objects. I will have to just put the push block under a new group and make a collision code for that group

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For day 1223 of coding, I made sure the block doesn't move any further against a collided object

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For day 1219 of coding, I tried using collision_rectangle() instead of place_meeting() for the block's collision. It seems to be working better so far

For day 1229 of coding, I'm getting closer to getting the collision issue fixed

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For day 1222 of coding, I cleaned up the collision code up a bit to help better differentiate between each target collision