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75
6 months ago

For day 1076 of coding, I am working on creating a function that will check which room the player is in and send out the appropriate code. That code can be used to determine which text to show




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For day 1257 of coding, I made sure that the cone doesn't just completely change direction when the player leaves

For day 1256 of coding, I have fixed the weird stuttering for when the view cone is facing right

For day 1258 of coding; while working to have the facing direction change with the view cone, I've found a weird bug that will likely be gone once I'm done with the changes

LGBTQ+ Game Dev Icons:

Danielle Bunten Berry was the designer of 1983's M.U.L.E. which was one of the first influential multiplayer games. Shigeru Miyamoto also cited it as an influence on Pikmin! Will Wright dedicated The Sims to her memory.

For day 1260 of coding, I did some recalculations on setting the facing direction. It works better, but something seems off. I'll look closer into it later

My game in 50 seconds #indiedev #Gamedev #steam

For day 1253 of coding, I gave a limit on how far the vision cone rotates

For day 1259 of coding, I am making progress on having facing direction change based on where the player was last seen. I just need to make some recalculations to make it work properly

Sovereign Tower is part of #NextFest! Play as the Sovereign of a magical tower in this story-rich, Round Table management RPG.

Play the FREE demo: https://bit.ly/SovereignTower

For day 1254 of coding; I have adjusted the rotation limitation, and I made a variable to store the current facing direction