6 months ago

For week 21 of weekly arts, I have made a pixel zombie for one of the prompts this week




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For day 692 of coding, I have implemented the tile collision code to the dash and allowing the dash to end upon hitting the lake's edge

For week 46 of my weekly pixel art, I made a NES-styled rendition of the Little Ghost from Hollow Knight

For day 687 of coding, I have further merged the spawning codes together. This has the side effect of decreasing the amount spawned

emotional tunes

(swipe to the right to see the original image!)

: Aseprite

For day 689 of coding, I saw that there were some tiles that can be used for animation frames. For that reason, I made this lake using those animated tiles

a totally normal muscles practice piece (first time drawing muscles!)

: Aseprite

For day 686 of coding, I have merged the code for spawning the rocks and the objects together to simplify my code some

For day 693 of coding, I have found and fixed an issue where some collisions wouldn't completely set the speed to zero

Hey @gamejolt , I have made some profile pictures of (almost) all of your mascots!

In the article is the link to all of them

For day 964 of coding, I have made sure to put collision for the trees at the top of the farm as those specific ones are objects instead of tiles. It can be useful in areas where basic collisions wouldn't work well in