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61
3 months ago

For day 1079 of coding, I have altered some of the conditions for the text display in order to ensure the display works at select areas




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For day 1163 of coding, I got the moving collisions to work properly for now

For day 1167, I've noticed that the draw functions seem to not display the boundaries accurately. So far, I have fixed how the player's origin point is displayed

For day 1161 of coding, I've tried adjusting the speed to see if it would affect the vertical collision problem. It did not

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For day 1162 of coding, I've discovered that the horizontal collision is still being detected during the vertical collision

My game in 50 seconds #indiedev #Gamedev #steam

For day 1166 of coding; with collision issues still occurring, I'm currently looking into exactly how "place_meeting()" interacts with the objects and tiles

For day 1160 of coding, I've applied the push to the vertical movement. I'll need to look into why the player gets held into place during the vertical movement

I've created a new form of parkour in Weefager! What do you think?

For day 1164 of coding, I did some testing with the moving collisions. I will need to do some tweaking to the code from the results