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For day 1103 of coding, I am working on some new calculations for depth sorting. Nothing to really show yet though
For day 1098 of coding; I think I got the depth down, but now the player sprite looks weird
For day 1099 of coding, I applied the same code to the trees to see if it had the same effect as it did on the player. I have also discovered other issues related to the depth calculation
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
For day 1102 of coding, I've learned a bit on how depth is calculated during the game's running time. I still haven't figured out how the depth umps drastically while in the forest maze
This week's Fan Art Friday celebrates The Amazing Digital Circus! Accept the quest in your quest log to get started.
For day 1097 of coding, I made the shadows more transparent. I'm still working on it's depth in relation to the other objects
For day 1100 of coding, I have found that there is something setting the depth in the positives after the depth calculation. I have yet to locate where that is happening
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
For day 1095 of coding, I've been placing more comments throughout the code. It's definitely helping me see better at what the code does















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