4 months ago

For Week 43 of my weekly pixel art, I made a NES style rendition of Kano from Mortal Kombat for the Cyborg theme




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For day 792 of coding, I made some further alterations on the exit placement. It looks like the exits are placed more appropriately by thick areas of trees

For day 795 of coding, I am testing to see if it is possible to have the room construction be proportional to the room size

For day 796, I am refining how the rooms are formed according to room size

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For the Anniversary of Digimon Adventure first airing in Japan, I made a pixel art of Koromon

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 798 of coding, I saw that the player glitches through walls when approached from the corner. That has been fixed, though now the player stutters slightly upon collision

For day 797 of coding, I altered the odds that one the room construction elements would change direction. The result looks interesting to say the least

New items have entered the Shop!

Channel the power of fire, use retro-inspired frames, and more!

Get 'em now: https://gamejolt.com/#shop

For day 794 of coding, I have fixed an issue with the map not forming properly with the resize