Loading...
30
11 months ago

For day 798 of coding, I saw that the player glitches through walls when approached from the corner. That has been fixed, though now the player stutters slightly upon collision




1 comment

Loading...

Next up

For day 1104 of coding; with the new depth sorting in place, I have adjusted the depth of the layers to make room for the sorting range

For day 1103 of coding, I am working on some new calculations for depth sorting. Nothing to really show yet though

For day 1105 of coding, I made sure to apply the new depth sorting code to the item pick-ups

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 1112 of coding, a dragon makes an appearance. I just need to assign collision, a shadow, etc.

Dragon is by @SubterraneanExhibit

Robo Frenzy by @yytgames is a sandbox boss-battling game where you slay bosses and create them. Defeat massive robos, customize them, and unleash the ultimate boss for the world to fight!

Follow the game page: https://bit.ly/robofrenzy

For day 1106 of coding, I've further adjusted the shadow's speed and transparency

For day 1108 of coding, I've given more space between the clouds. It does look a lot better. Less is more indeed

The Last Starship is a 2D space construction game where you design & upgrade your starship.

After 3 years of early access, the game will launch on February 3, 2026! Congrats to the team!

Follow them on Steam to stay up to date: https://bit.ly/laststarship

For day 1107 of coding, I've put in the depth sorting for the big rocks with some adjustments to what y position to make the calculations from