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30
7 months ago

For day 798 of coding, I saw that the player glitches through walls when approached from the corner. That has been fixed, though now the player stutters slightly upon collision




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For day 1010 of coding, I have also added a zoom percentage because I fell that may come in handy later on

I've now added a big #Raven on top of the scarecrow

The #Monster I've decided to add to this piece is Huggy Wuggy from Poppy Playtime

#FanArtFriday

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 1011 of coding, I've added in the x and y position of the camera. It could be useful when troubleshooting

Welcome @pracystudios to Game Jolt!

They're the developers behind Nocturne, a Rhythm RPG inspired by Chrono Trigger and Undertale, where every enemy has a unique song, which you defeat by playing notes Guitar Hero style.

For day 1008 of coding, I've added the zoom level display to the debug screen. I've also adjusted the box for the text to fit into

For day 1009 of coding, I've included the camera size in the debug screen. I've also made a new box for the camera info

Congrats to Dotemu for launching their new game Absolum! Hades + Streets of Rage = Yes, oh and it's 10% off for launch'

Check out the game: https://bit.ly/absolum

I've now placed a #Cursed Journal with a buckler lock