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30
1 year ago

For day 798 of coding, I saw that the player glitches through walls when approached from the corner. That has been fixed, though now the player stutters slightly upon collision




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For day 1187 of coding, I am working on increasing the movement speed. The attempt works, but the movement does look choppy

For day 1186 of coding, It seems that I found a way to no longer make the object cling to the player when being pushed. The movement is slower, but it doesn't seem too bad

For day 1184 of coding, I made another attempt to stop the catching. While not as catastrophic, the object latches on a bit more than originally

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For 1181 of coding, I am working on being able to push certain objects

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For 1179 of coding; I should've realized this sooner, but object creation order is important for object interaction. I swapped the speed and positions of the test objects

For day 1182 of coding, I've applied vertical pushing. I just nee d to look into how to keep the object from occasionally latching on to the player

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For 1180 of coding, I was doing some testing on collisions. The collision glitch in this video may be a problem, I might just design in way where it doesn't occur for now