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For day 689 of coding, I saw that there were some tiles that can be used for animation frames. For that reason, I made this lake using those animated tiles
For day 688 of coding, I have reduced the floor tiles to fit the 16 x 16 tile size. I like how it turned out
For day 684 of coding, I'm currently working on spawning rocks that can be broken. They don't do anything at the moment
For day 682 of coding, I have made sure the objects won't spawn until the player reaches area 5
For day 683 of coding, I tried to experiment with limiting spawns based on progression. It's not going quite how I wanted, so further experimentation will be needed. I've also have the standing transition reset the enter direction to 0 to avoid errors
For day 687 of coding, I have further merged the spawning codes together. This has the side effect of decreasing the amount spawned
For week 45 of my weekly pixel art, I made this weapon from the NES palette
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