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62
4 months ago

For day 881 of coding, I made it to where I can toggle the map's grid visibility on or off. This will help me see some things easier during debug




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For day 1007 of coding, I've added a way to cycle the zoom levels in reverse

For day 1010 of coding, I have also added a zoom percentage because I fell that may come in handy later on

The #Monster I've decided to add to this piece is Huggy Wuggy from Poppy Playtime

#FanArtFriday

Welcome @pracystudios to Game Jolt!

They're the developers behind Nocturne, a Rhythm RPG inspired by Chrono Trigger and Undertale, where every enemy has a unique song, which you defeat by playing notes Guitar Hero style.

I missed yesterday's prompt, so today I made a #Skeleton #Gargoyle

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 1008 of coding, I've added the zoom level display to the debug screen. I've also adjusted the box for the text to fit into

Congrats to Dotemu for launching their new game Absolum! Hades + Streets of Rage = Yes, oh and it's 10% off for launch'

Check out the game: https://bit.ly/absolum

For day 1009 of coding, I've included the camera size in the debug screen. I've also made a new box for the camera info