Game
Hello Neighbor: Hidden Spirits

9 months ago

(Forgot to post this here lol)
Gonna love seeing your reactions to how the Shadow Man is going to be animated in Hidden Spirits ;)




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Trophies are now implemented :)

The Neighbor will be able to use the unused flour piles as a trap in the final update for chapter 1/the demo

The AI in the next and probably final major patch for the demo/chapter 1 will feature A LOT of AI adjustments. Here's a peek at just one of the many new changes to the AI's behavior!

New Neighbor model is replacing the HN1 style setting, and due to popular demand, it's going to be the default setting in the next update!

We recommend waiting until we complete the Part 1 enhancement update before playing HNHS. The current public build is outdated and very unstable. This major enhancement update should resolve "most" issues upon completion.

Added proper window jumping and swearing when the Neighbor is in hunt mode

Main Map Progress.

We're not Dead. yet at least. development is slow

We should have a new development video out by November :)

the reworked prototype map visuals are Semifinished! Complete with a new garage, and a heavily modified first floor, we've pretty much reworked the entirety of the original map. We are near to the final stretch now! (everything is still subject to change)

WIP title screen "play" animation