6 months ago

Found a bug with my Goblins.

I fell asleep with the game running and found that while the framerate is fine, something in their day code is causing tiny pauses to the whole game. It's definitely them too since it only happens when they're awake.


The red bar at the top of the screen represents how long it takes for a single frame to process, it should never fill the whole screen like that.



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Need to work on the collisions, but added the first enemy to the game!

At least I stopped the knockback putting them through the walls X'D

WANT

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OK! Spelunking Combat update! Stats are now taken into account in damage calculation for both NPC's and Mobs.

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New Mob! Slime!

Also added separate collision and hitboxes.

Not sure why these Mobs move backwards sometimes?

They're set to check the angle from the last position to the current then flip if the angle is >90 and <= 270

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

still sick