The red bar at the top of the screen represents how long it takes for a single frame to process, it should never fill the whole screen like that.
Next up
Need to work on the collisions, but added the first enemy to the game!
At least I stopped the knockback putting them through the walls X'D
WANT
Happy #WIPWednesday!
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Making some art?
Practicing a song?
Something else?
Tell us in the comments!
OK! Spelunking Combat update! Stats are now taken into account in damage calculation for both NPC's and Mobs.
Happy #WIPWednesday!
Are you working on a game?
Making some art?
Practicing a song?
Something else?
Tell us in the comments!
New Mob! Slime!
Also added separate collision and hitboxes.
Not sure why these Mobs move backwards sometimes?
They're set to check the angle from the last position to the current then flip if the angle is >90 and <= 270
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
still sick
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