1 day ago

Found a sick Quake 1 mod online that replaces all enemies and weapons with Doom inspired ones... It's called Demonic replacements, and it's awesome... here are screenshots of me playing one of my "snaptiles" (tile based editor) maps with it. #quake #doom




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Random Doom generator 2.0 quick playthrough - this is the updated map generator mod that doesn't work with bots and has improved height variation and platforming... #doom #procedural

Screenshots of new zrdoom : enhanced build that features more height variation, platforming, etc... #doom #procedural

Latest Zrdoome Here: Unzip to C:\zre. Put doom2.wad in that folder. Run zrdoom.bat to play. Right switch = difficulty. Back switch = map count. Left switch = makes map. Type "addbot slayer" in console and hit f12 to addbot. https://mega.nz/file/E65WjaoQ#FBRSrxk02-lYPqQIrSCRyLwvivLtuxoOZh… #doom

Screenshots of ZQR - This shows off the new textures in obsidian level maker maps - included are quake 2 textures, quake 1 ikbase textures and some custom ones.... This is intended to make doom look more like quake for players of mods like qcde. #doom

Zrdoom enhanced being played in zandronum using god complex and tdbots mk2: Tdbots mk2: https://forum.zdoom.org/viewtopic.php?f=43&t=64527 god complex: https://www.moddb.com/mods/ultraviolence New build of Zrdoom : enhanced https://mega.nz/file/ArZHgKqT#mCvbZB_0vIuZLR6d0-FFVyRnE5B64Fe8Eg… #doom #procedural #zandronum #gaming #fps

Been fooling around with oblige my doom, and setup my lzdoom sourceport to use reshade while taking these screeenshots in heretical doom and quakestyle unbound with texture replacers on.... Notice the bumpmapping and the bloom... #doom #reshade

More screenshots of randomly generated levels being played with unreal weapons and unreal monsters for gzdoom with reshade loaded... Massive improvent for graphics in unreal... This is done in the doom engine, think of that for a moment. #doom #reshade

Another playthrough of Random Doom generator 2.0 - this time I did 2 maps... These maps had little platforming, suprisingly. Music comes from a music wad I found online... #doom #procedural

More of me mesing around with reshade in maps generated in obsidian level maker using oblige my doom as a frontend.... This time it's loaded with half doomed and unreal weapons/unreal monsters. Insane graphical improvements for old games... #doom #reshade

Just did some fun doom to quake map conversions of randomly generated obhack generator maps after replacing 75% of the textures in the doom2 textures wad it gave me with custom quake 1 ones... This is the result... #quake #doom #oblige