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More screenshots of randomly generated levels being played with unreal weapons and unreal monsters for gzdoom with reshade loaded... Massive improvent for graphics in unreal... This is done in the doom engine, think of that for a moment. #doom #reshade

More of me mesing around with reshade in maps generated in obsidian level maker using oblige my doom as a frontend.... This time it's loaded with half doomed and unreal weapons/unreal monsters. Insane graphical improvements for old games... #doom #reshade

Been fooling around with oblige my doom, and setup my lzdoom sourceport to use reshade while taking these screeenshots in heretical doom and quakestyle unbound with texture replacers on.... Notice the bumpmapping and the bloom... #doom #reshade

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Zrdoom 5.0 test build being played with a texture replacer that is plutonia themed and that music wad I've been playing lately... reshade is turned on and looks sick with plutonia textures... #doom #procedural #lzdoom #reshade

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New playthrough of the new build of Zrdoom : Enhanced 5.0 with Reshade turned on. Music comes from a music wad I found online. #doom #procedural #reshade