Hello everyone! I hope that by posting here, I can attract a small audience.

About a year ago, I started developing my own SFML-based toolkit for writing 2D games.

Once I'm done, I plan to publish the SDK as an open-source library. But I'm not going to stop there!

In the future, I plan to use the SDK to write a game engine and create my own game.

P.S. The images show test game scenes that I wrote to test the SDK functionality



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Fox&Dot SDK

The release is just a little bit away!. I'm currently writing a small demo using the SDK and waiting for my colleague to finish writing the media module.

Fox&Dot SDK

I made a very serious mistake when I was writing the object intersection handling. I had to redo a lot of things.

I also added a new component called Collision_Area. This is a component that acts as an obstacle. This is its only purpose.

Fox&Dot SDK

Finally, I added another component, Intersection_Area.

This component tracks which components are currently intersecting with it and detects when and which component enters or leaves it.

Fox&Dot SDK

I'm demonstrating the full functionality of animation component.

While creating this scene, I thought about making a separate scene component that would be responsible only for intersections and collisions. (Intersection area / collision area)

I have added rewards for quests so that villagers can give you something in return for your hard work helping them. 🥳

I want to know - what's your favourite quest reward?

I was bored, so... ManutKat.

What you all think

I-Buki

Mio-Da!

Ibuki Mioda!

Back in my art school days I used to ride the 710 COPSA line from Parque Del Plata to Montevideo almost everyday. This is the Marcopolo Viaggio G4 Mercedes Benz model from the late 80s, one of the older bus models that was running on the line.