-Fixed a rare issue that caused background white space to be placed incorrectly.
-Persistent data is now automatically saved when the game changes state. (Your choice of scale will stay!)
-Prevented non-moving boulders from killing enemies
-Added the notepaper item. Read them to get helpful tips, bits of lore, or stupid nonsense.
-Added a total score to the game over screen. This is also sent to the Game Jolt high score table. Please test this. I’m not 100% sure it’s working.
Next up
Just added an infinite upgrade grid! Try it, and the numerous other fixes and improvements now in Grabbus v0.2!
Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.
I have added rewards for quests so that villagers can give you something in return for your hard work helping them. 🥳
I want to know - what's your favourite quest reward?
Demonstration of the spells and their effects :)!
Cash Banooca
not the greatest house, but it's a house! :D
Path of Kami, running around the shrine area
blender animation experimentation, getting the hang of things fast. arms, rig, & gun models by me ofc
Development of my game Juno. This is the rune equipment system.
Usually update over on twitter: https://twitter.com/synrec_kaisyl
Among us_into Madness










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