
FPS selection is now a sub-menu.
On a more technical level, the entire "Edit" menu has been made into its own component because it was frustrating to work with. I might do that with the File menu too.
Next up
Credit: Literature written by griffpatch.
Honestly I'm so proud of how far I've come because a couple years ago I would've (and did) literally walked up and down the stack and it'd have been a huge mess of code.
The code I used this time is 15 lines long.
So I can say for certain that Scratch 4.0 will depend on modern Blockly, which for now is being held together by the old GUI code from 3.0
An update has been released for Unsandboxed.
Changelog is in the article.
freaky blocks 👁️🫦👁️
An experiment has been released for global custom blocks.
This is what we've been working towards and it's a very scary and delicate feature that NEEDS testing.
wait.. thats not an object or an array
>makes a poll for best mod
>penguinmod is distant second
>creator posts "please vote penguinmod"
If you're curious, Unsandboxed isn't even on there, but I'm honestly glad it isn't. I cannot stand the thought of losing to Gandi 🤣
Some changes have been made to the colour options for custom blocks:
- Category colours now work with high-contrast and dark mode
- You can now use a colour picker to select any colour you want
Thoughts on this shape for inline blocks?










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