Changelog in Unsandboxed

Share your creations!

After a fair few issues with oversights and bugs, it's believed this iteration of the "next" compiler is most functional.

I urge you all to try it out on https://experiments.unsandboxed.org/.

People who find bugs will receive the "loves sand" role in Discord.

Ok nerds, I feel obligated to say. The break and continue blocks won't work with extension blocks unless they specifically say in their code that it will, this is an issue we are actively trying to fix.

FPS selection is now a sub-menu.

On a more technical level, the entire "Edit" menu has been made into its own component because it was frustrating to work with. I might do that with the File menu too.

Another neat thing I implemented in light of the recent change to default project settings: If you load a project from Scratch or TurboWarp into Unsandboxed, it will automatically squash the stage to 480:360 and change the FPS to 30

Unsandboxed has received a small (but still sizeable) update!

We've reshuffled and reworked a lot of things. Below is a list of EVERYTHING we changed 😁