Game
JICE



9 months ago

Fresh screenshots with some fresh lighting. Environment for the first tutorial map is mostly finished; only some details are left. Also, I underestimated how much time even the most basic level design would take




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Taking a brief break from working on JICE to walk outside, touch some grass, all that stuff. Here are some cool old gifs though!

A fun little effect for flowing coffee. It uses 2 types of particles - a mesh for small bits and a sprite for liquid.

Made a model for another enemy robot. This one is supposed to resemble a french press, but still look similar to the Toaster. They work in the same company but on different floors.

The Cryptmaster Anniversary Update is here! 

@akuparagames saw that players loved the in-universe card minigame "Whatever." So for this update, they've put more effort to make it its own Roguelike game mode!

Try the FREE DEMO: https://bit.ly/CryptmasterSteam

Delved deeper into spline usage and came up with this hallway spawner. It places any number of objects along the line (here I have floors, walls and wall supports on both sides). Allows for some faster corridor creation!

Let Them Come: Onslaught by @Tuataragames has come to Game Jolt!

Celebrate by completing our quests!

Play the FREE demo of Let Them Come: Onslaught on Steam: https://bit.ly/LTCOdemo

Depot entrance corridor coming up nicely!

Some clean up. These are graphs for one of the master materials used in the game, before and after. Added some functionality and finally made use of the named reroute nodes to get rid of all those noodles.

After 7 long years, the wait is finally over. Chapters 1-4 of DELTARUNE are out now!

Celebrate the parallel story to Undertale by completing these quests.

Set up animations, effects and attack logic for the new enemy. This one attacks by opening its lid and pouring out the coffee around it. Potentially highly inconvenient in tight corridors.