[A new look for the main office]
Similarly to the blue colors of the cameras, the old office felt a bit too worm with those bright red lights. To make sure that no place in this game feels "safe", I decided to completely remake the lights, along with some other details present in the office as well.
Hope you guys like it!
New:
![office_lights_on.png office_lights_on.png](https://m.gjcdn.net/content/750/23696134-rbhwhwkw-v4.png)
Old:
![office_light_on.png office_light_on.png](https://m.gjcdn.net/content/750/23696144-4mpzkz9e-v4.png)
[Some improvements to the cameras]
Cameras were also slightly modified. Most of them are still waiting to get modelled but for now I'll finish polishing those that I've originally made.
Hallway 2 gate:
![gate.png gate.png](https://m.gjcdn.net/content/750/23696177-nr6mjges-v4.webp)
Main area A:
![dining_area_a.png dining_area_a.png](https://m.gjcdn.net/content/750/23696190-tzbn9x2k-v4.webp)
Restrooms hallway:
![bathrooms_hall.png bathrooms_hall.png](https://m.gjcdn.net/content/750/23696219-my87tgjt-v4.webp)
Animatronics' maintenance hallway:
![room_112_2_placeholder.png room_112_2_placeholder.png](https://m.gjcdn.net/content/750/23696373-tzkyrtin-v4.webp)
[Planned name change]
I've recently became unsatisfied with the way the fangame is presented by the current name. So expect it to be changed anytime soon .
Most likely it will be renamed to: "Night Shifts at Triple Js"
or similar to that.
[Some screenshots of the game]
![screenshot_1738.png screenshot_1738.png](https://m.gjcdn.net/content/750/23696583-pg7je46c-v4.webp)
![screenshot_1737.png screenshot_1737.png](https://m.gjcdn.net/content/750/23696590-bcknjsn4-v4.webp)
![screenshot_1729.png screenshot_1729.png](https://m.gjcdn.net/content/750/23696598-gcuapjhj-v4.webp)
![screenshot_1736.png screenshot_1736.png](https://m.gjcdn.net/content/750/23696602-taj4ijjh-v4.webp)
And that's all for now, folks! Stay tuned to remain updated on future changed, added features, etc...
See y'all next week!
(I also apologize again for the weekly devlog delay)
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