Game
Fuckboy's If It WAS
3 days ago

Fuckboy's If It WAS. 0.5.0 is out. Go, go play it!!! (Changelog Down Below)


Hello, hello! Before the changelogs begin, I'm just gonna real quick say that the original plan was to have Fuckboy's 3 be included within the 0.5.0 update, but I decided that hey, since Fuckboy's 3 will be kind of experimental compared to everything else... why not just release 0.5.0 with Fuckboy's 2 included? And also, because I really don't wanna risk having Fuckboy's If It WAS not getting a single version out before August. That just. That just would hurt me. Hurt me bad!!!!

Anyway, changelog time!

(New Stuff)

- FIVE NIGHTS AT FUCKBOY'S 2 HAS BEEN ADDED. FUCK YEAH.

- Finalized G. Freddy & Mangle (Party Member): G. Freddy and Mangle have now been finalized to have a full list of skills!

- P. Hat, Ace, Ph. Prop. & 90's Camera (Party Member): Four new party members for you to use! Have fun!

- Stat Swap (Night Modifier): Swaps the stats of randomized enemies to attempt making a more "balanced" experience.

- Red the Hedgehog (Random Chance Event): This event causes Red the Hedgehog to replace all papers on the wall, watching over you like an angel. [Red the Hedgehog by @CoolC_Grim ]

- Canon Event (Random Chance Event): This event causes the player to instantly be attacked by three Party Hats after the intro.

- Safe Room (Extra Toppings): Can now be entered by punching a crack that appears in the Restrooms.

- Kitchen (Extra Toppings): Actually has a map that can be explored a little bit now after recruiting Chica.

- Generator Mazes: Have been removed from the game and will be reimplemented in a later update that adds a brand new area to Fuckboy's 1.

- The Customizer (Map): Now has a brand new category simply titled TOPPINGS that simply has all Customizable Orbs that affect things specific to EXTRA TOPPINGS. Customizable Switches have also been removed and replaced with "Night Modifiers".

- Dewritos (Trinket): Restores 25% LP and SP at the end of every fifth turn.

- Eyepatch (Trinket): Slightly lowers the hit rate for the wearer, but also ends up inflicting High on all enemies at the end of every tenth turn.

- Shop Hat (Enemy): When going to fight a Shop Hat, the player will now be given either the option of fighting the Shop Hat or to accept an offer instead. Fighting the Shop Hat will debuff all enemies of that specific tier (expect in the Boss Rush), while accepting the offer will result in a different way of unlocking that shop specific to the Shop Hat.

- Memory Phantoms (Enemy): Can now be challenged in the Safe Room.

(Balance(?) Changes)

- Vile (Party Member): Changed the order in which his skills are learned. Also now he has access to Scream and Guard. Sorry.

- Headless (Party Member) Changed the order in which his skills are learned.

- Aggressive Mode (Night Modifier): Makes it less likely for negative states to land on enemies.

- Double Attack & Triple Attack (Skill): Have been slightly buffed to be far better.

- Lead Stinger (Skill): Damage formula has been changed to depend more on SAT.

- Shin Slam (Skill): Always guaranteed to inflict Paralysis on the enemy, but it can now only be used once per battle.

- Bunny Hop (Skill): Deals slightly more damage now.

- Backup Bash (Skill): The Depression counter for it is now reset to zero when starting a new battle.

- Violent Sob (Skill): Costs 20% LP with a two turn warm-up and cooldown.

- Radio Star (Skill): Deals way more damage now while also having a 35% chance of silencing the enemy.

- Fearless Flight (Skill): Has been changed into a physical attack that takes 15% LP + 30 SP while ignoring all defense.

- Caffeine Revival (Skill: Cost has been reduced to 15 TP.

- Oven Trap (Skill): Costs 50 TP in order to be used.

- Dirt Consumption (Skill): Reworked completely into costing 15 TP and inflicting the Radiation state to whichever ally it is used on.

- Vulcan Cannon Shot (Skill): Now costs 50% SP to use.

- Spread Fire (Skill) Now costs 200 SP to use.

- Head Glitch (Skill): Buffed the chances of inflicting Annoy to 50%.

- Masculine Ball (Skill): Deals more damage the more times the QTE is successfully done (capping out after a certain point). The skill is also now able to crit but no longer has any damage variance as well.

- Drain Pipe (Skill): Now targets two enemies instead of repeating nine times while also costing 15 TP to use.

- Gate Drop (Skill): Now targets two random enemies.

- Gen Bomb/Gen Yes (Skill): Reworked into being Panic Reboot and Sparked Fire.

- Birthday Present (Skill): Now removes way more states.

- Microphone (Weapon): Has the passive effect of increasing the speed of one's basic attack more with each tier.

- Guitar (Weapon): Has the passive effect of lowering the rate of certain states more with each tier.

- Cupcake (Weapon): Has the passive effect of lowering target rate more with each tier.

- Hook (Weapon): Has the passive effect of increasing TP charge rate more with each tier.

- Stick (Weapon): Repeats the basic attack nine times.

- Double Pizza (Trinket): Has been reworked into doubling token drops and guard effect rate.

- Cranky's Blessing (Trinket): Has been reworked into doubling all stats but also making the wearer completely immune to positive states.

- EVERY ENEMY IN THE GAME HAS BEEN COMPLETELY REWORKED AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

- Paralysis (State): Slightly nerfed from 3-5 actions to 2-5 actions instead while also having been given a 5% chance of being removed by damage.

- Double Image (State): Now also increases CEV and MEV.

- Depression (State): Now seals away one skill for all party members.

- The game's difficulty in general has been slightly risen by giving certain bosses more skills to choose from.

- Most items now have a limit to them, I'm so sorry. :(

(Minor Changes)

- Combined Trinket Overload, Dungeon Crawling, Tapes & Presents, Boss Rush into one switch that focuses on adding extra content into the game.

- Slightly edited B.B.'s down sprites to fix his cigar disappearing when walking.

- Edited some rooms of the pizzeria.

- Made pressing X when prompted to either Wind or Summon the Puppet to instantly just exit the prompt instead of summoning it.

- The hats in the Alive Hats random event are now much faster to make up for all of the ones we lost in the war.

- Implemented changes added in the recent FNaFb 1 update.

- Slightly changed the offset of G. Freddy's sprites to match Freddy.

- Fixed certain rooms changing their map and battleback to the wrong thing when loading a save file.

- Reworked the Customizer Portal and Customizer Button into using common events.

- Added specific regions to rooms where the player can encounter only one enemy.

- Changed the attack animation for Scary Story.

- A new skill type simply called "Specials" has been added and will now contain any skills not learned from leveling up.

- All Customization Orbs have been reworked into having the RANDOMIZE option while also all using variables and using different colors depending on type.

- Changed the wording used for G. Freddy's Dick Punch skill.

- Mangle now uses her FM 2 faceset sprite with Old Toys disabled.

- Menu UI and Battle UI got slightly changed.

- Changed how Kingly/Godly Drops works when it is set to enemies, now making it so that there is always a way of getting all Kingly and Godly Weapons by simply making all enemies be able to drop them as long as the right switch is enabled and stuff. Blah blah blah, I'm a genius. This also applies to keys.

- Tokens now have a max limit of 9999, sorry.

- Rewrote the descriptions for all trinkets.

- Added a transition effect when moving into different rooms.

- Made the transition to the Office appear much smoother.

- Renamed the Second Puppet into the Marionette because it goes kind of hard.

- It is now possible to load a save when in the Git Gud screen.

- Confusion and High now have seperate icons instead of just using the same one.

- It is no longer possible to open the menu during Cicha's Challenge.

- The Golden Closet enemy can no longer be killed.

- Changed the Michael Jackson fight to take place in the Kitchen now.

- Fighting Tupac now requires collecting seven tapes located around the pizzeria instead of just three.

- Custom Party has been completely reworked, allowing for much easier character selecting.

- Implemented FNaFb 3's camera difficulty pictures.

- Added the Door Shut sound for enemy collapse in FNaFb 2 and FNaFb 3.

- Bunny Hop repeating will now use a different use text.

- Changed the color of the LP Bar used for enemies to match the one seen in IIW 2.

(Bug Fixes)

- Fixed Tapes & Presents always being active no matter what.

- Fixed Shopkeeper B.B.'s dialogue not being stopped in the Supply Closet.

- Fixed Party Randomization's info using the wrong text ater enabling it.

- Fixed B.B.'s shop lines not being effected by the TTS B.B. Customizable Orb or the Silent B.B. Random Event.

- Fixed the Power Off cutscene playing twice.

- Fixed being able to use the Kasane Pearto item without Kasane Pearto equipped.

- Fixed certain events repeating when loading a save file.

- Fixed Dildo Type not having RANDOMIZE ON START as an option in the MISC category.

- Fixed Heal Move not actually being able to kill everyone.

- Fixed Enemy CE State adding the wrong enemy name to a variable.

- Fixed The Second Puppet being able to trap the player in the Restrooms.

- Fixed being able to clip into the wall when in the Kitchen.

- Fixed the Lighter not spawning when interacting with right-side tile to interact with Foxy in Pirate's Cove.

- Fixed certain states being removed on Death/Restore All.

- Fixed Direction Fix not being turned off after leaving a minigame.



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