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First update for my second fighting game, Project Blade! I want to try and replicate the style Arc System Works used for Guilty Gear Xrd and Strive, and with that all characters will be animated at 24fps. This is Jet, the first character!
When boosting Eric's Medium Attack, he spins towards the enemy, hitting them a total of 5 times, before ending the attack with an overhead.
Not only will characters see a visual overhaul, but stages will also see visual upgrades. Here's the new look for the Emerald Hill stage!
My animation for the game to imitate the FNAF 1 trailer bonnies appearance. First time ever animating to be honest and i learned some today. I will try to implement this in the game if memory will allow it. How is it?
Been a while since I've updated this project but rest assured that it's still alive! Here's a short clip of one of the fighters in development. The visual style has also been updated.
First time animating a jumpscare, something tho is still missing....
First look at the Character Select Screen. I decided to go with a scrolling list style to prevent the screen from getting cluttered when newer characters are added.
A w.i.p screenshot of Project Renga's first stage Astral Street. This is also the first look at Eric in-game.
Foxy's Jumpscare, first day animating anything in my life. WIP
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