Game
Gravity Oddity
10 years ago

Full Indie Summit


I demoed Guilt Battle Arena at Full Indie Summit 2016 and had a blast!

I was a bit worried at first because I wrapped up the build the day before (even though I promised myself I would never do that) but it was worth it.
I wanted to playtest a brand new feature (which I will talk about later) and I was stressed that people won’t enjoy it at all since it was the first time I showed it.
Everything ended up really well and watching people having fun with my game was really satisfying.

I left the summit with tons of valuable feedback and one conviction: the new feature is working and I can’t wait to share it!

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First concept art. What do you think?

Better watch for those homing bullets... Can't... lose... them...

The shield can be pretty efficient against enemies' shotguns. Now... Gimme that loot!

Vote now for the theme you would like our next game to be by joining us now on Discord -> discord.gg/DUSMMkf (you will influence the games we are making)

I have been working on Gravity Oddity for over 2 years and I am starting production.

Since gravity is gone, you can walk and teleport on any surface and use your jetpack for move in zero-G.

What do you think?

Wanna vote for the game idea base on the theme "Gravity Manipulation" for our next game? Join us on Discord here -> https://discord.gg/DUSMMkf

Try out the new and polished Gravity Oddity demo today! Gravity Oddity is a roguelike action-shooter taking you on a space adventure across a universe where gravity vanished!

Can't ... avoid ... all the bullets ...

After defining the pitch with the community: "Your projectiles are influenced by gravity modifiers." We started the prototype last Friday! Join us on Discord here https://discord.gg/DUSMMkf and have an impact on the game we are making

Now we need to find a way to limit the shooting madness! Join us on Discord here https://discord.gg/DUSMMkf and have an impact on the game we are making