I demoed Guilt Battle Arena at Full Indie Summit 2016 and had a blast!
I was a bit worried at first because I wrapped up the build the day before (even though I promised myself I would never do that) but it was worth it.
I wanted to playtest a brand new feature (which I will talk about later) and I was stressed that people won’t enjoy it at all since it was the first time I showed it.
Everything ended up really well and watching people having fun with my game was really satisfying.
I left the summit with tons of valuable feedback and one conviction: the new feature is working and I can’t wait to share it!



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