Game
Super Slalom
12 years ago

Full Version not far away


A big thank you to everyone who has tried the game, rated, commented and just generally showed interest amd offered support.

To those who enjoyed the game, you’ll be happy to know it’s near completion. I’ve added some more mechanics; hazards and grind rails. And I’ve been trying my best to break it but so far it looks pretty stable and bug free. The current level tally is 11, a few more to show off the individual mechanics and some more challenging late game levels and it should be ready to publish.

I had ideas for a bunch of other things to put into it, this and any suggestions may have to wait until the sequel if I get round to it.

By all means comment, I’d love your input; criticism, suggestions, requests. All will help me to grow as a designer



0 comments

Loading...

Next up

Smile! Here, take some happy pills! ✨💊 #Blender #3DModelling #3DArt Buy me a Ko-fi: https://ko-fi.com/barbarafb_

Have a good Boi

Finished a project I've been working on over the last few days!

Modeled and textured in Blender.

#3dart #lowpoly #npbr #fantasy #hut

Runestones: from concept to in-game model🗿

I was bored, so... ManutKat.

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

Terraria

Made my first ever animation.

I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)

it happens