7 months ago

fun fact !

art in an a game doesn't necessarily have to be beautiful, all it has to be is both feel right and look special


by feel right i meana:

consistency (you want all your assets to work well together)

practicality (important things like the player, collectibles, power up's, enemy bullets should all pop out of the rest of the game, don't wanna make the background art so detailed it's the only thing your brain can process πŸ₯”)

and finally, color theory (not only do you want all your colors to feel right, but you also want a warm place to feel warm and a cold place to feel cold and so on)

i see so many indie devs making games with the idea that all they need to learn is how to code, witch is just wrong

if you actually want your games to succeed then you'll need to learn things like sound design, marketing, graphic design, story writing, scene composition and a lot more, so you better get ready for all of that πŸ₯”

or you could just make a short horror game and then plead for someone slightly popular to play it, that works too πŸ₯”

(all of that also applies to people who are working on big undertale fan games)



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too many things happening at once... πŸ₯”

starting to think maybe this isn't the healthiest thing to do πŸ₯”

(Talking about the energy drinking, ignore the rest πŸ₯”)

concept design for one of many enemies you'll be fighting in the void, Mantis impia.

this is just a CONCEPT and it was made by ME so ye he probably gonna change a bit.

and yes I'm basically making a metroidvania, except way smaller and undertale themed πŸ₯”

After 7 long years, the wait is finally over. Chapters 1-4 of DELTARUNE are out now!

Celebrate the parallel story to Undertale by completing these quests.

ngl some people have no sense of internet privacy, why would you think airing out your intire life to the internet aint a problem?

just don't do it, it aint that hard

I'm pretty sure half of yall don't even know my gender, and i wish to keep it this way πŸ₯”

LGBTQ+ Game Dev Icons:

Rebecca Heineman is a trans woman, award-winning Space Invaders player, and game dev who worked as a dev on The Bard’s Tale, Myth III, and more.

She was inducted into the International Video Game Hall of Fame in 2017.

who could've known making a metroidvania is hard?

luckily, the map isn't as big (compared to other metroidvania maps) so it shouldn't be THAT hard πŸ₯”

also if any of you know about any other UT themed metroidvania's please show me, i need some inspiration πŸ”₯

at this point im just making a completely original game but with undertale characters πŸ₯”

Any of you got any ideas for how the void should look like? something more interesting then.. voidy?

Like a snowy cave or a castle in ruin or idk something like that πŸ₯”

Mr. (Ant) Tenna in 3D!

#DeltaruneArt

πŸ₯” SP!DUSTTALE don't forget, devlog number 0 πŸ₯”