Game
days devoured by nightmares
7 years ago

Future of this game. Plans.


I would take this game into a more shin megami tensei direction, where demons converse with the player.
However I would like to make it more varied than shin megami tensei, including on the basis of individual unique encounters with randomly generated assets.
Some of the things a player could do with demons are trade, talk, (power struggle), (open combat), and conditionally activated opportunities.



0 comments

Loading...

Next up

Enemies and Map ideas

tentacles, atmosphere, succubus

Succubus visual design Plotting different succubus types., imcluding, I hope, incubi. They will probably be a few different graphic sets for various models that are generated and loaded randomly.

"bonus" (ha) content

Expanding gameplay Working on timing There are 23 different demon types (kinda) and more planned. So far, there is little/no difference between them. Going to fix that shortly.

Recent gameplay takes

bonus "content" (I use the term loosely) - Demon designs

Fan art for Foolish I'm feeling kinda better so I drew this

Path of Kami: The Evolution of the Lore

Heya there! I really wanted to show you all a little gameplay preview of the first boss fight i'm currently working on i hope you like it ^^