Game
days devoured by nightmares
8 years ago

Future of this game. Plans.


I would take this game into a more shin megami tensei direction, where demons converse with the player.
However I would like to make it more varied than shin megami tensei, including on the basis of individual unique encounters with randomly generated assets.
Some of the things a player could do with demons are trade, talk, (power struggle), (open combat), and conditionally activated opportunities.



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tentacles, atmosphere, succubus

Expanding gameplay Working on timing There are 23 different demon types (kinda) and more planned. So far, there is little/no difference between them. Going to fix that shortly.

Recent gameplay takes

Enemies and Map ideas

bonus "content" (I use the term loosely) - Demon designs

"bonus" (ha) content

Succubus visual design Plotting different succubus types., imcluding, I hope, incubi. They will probably be a few different graphic sets for various models that are generated and loaded randomly.

Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.

Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity

Just a Pico sprite