I would take this game into a more shin megami tensei direction, where demons converse with the player.
However I would like to make it more varied than shin megami tensei, including on the basis of individual unique encounters with randomly generated assets.
Some of the things a player could do with demons are trade, talk, (power struggle), (open combat), and conditionally activated opportunities.
Next up
bonus "content" (I use the term loosely) - Demon designs
Expanding gameplay Working on timing There are 23 different demon types (kinda) and more planned. So far, there is little/no difference between them. Going to fix that shortly.
tentacles, atmosphere, succubus
"bonus" (ha) content
Recent gameplay takes
Enemies and Map ideas
Succubus visual design Plotting different succubus types., imcluding, I hope, incubi. They will probably be a few different graphic sets for various models that are generated and loaded randomly.
Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.
Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.
🍒Did you like the game? A demo is available for free on Steam.
✌️ Thanks for playing IndieGameiacs!
⚙️ Free Demo: http://bit.ly/UniDuni
📺 Full Video: https://youtu.be/5qEbVXg7GaQ
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