I would take this game into a more shin megami tensei direction, where demons converse with the player.
However I would like to make it more varied than shin megami tensei, including on the basis of individual unique encounters with randomly generated assets.
Some of the things a player could do with demons are trade, talk, (power struggle), (open combat), and conditionally activated opportunities.
Next up
"bonus" (ha) content
tentacles, atmosphere, succubus
Recent gameplay takes
Succubus visual design Plotting different succubus types., imcluding, I hope, incubi. They will probably be a few different graphic sets for various models that are generated and loaded randomly.
bonus "content" (I use the term loosely) - Demon designs
Expanding gameplay Working on timing There are 23 different demon types (kinda) and more planned. So far, there is little/no difference between them. Going to fix that shortly.
Enemies and Map ideas
Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.
Heya! I wanted to show some gameplay progress i made so far. I hope you like it ^^
So here's the first of the zodiac signs i will make for the next weeks.










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