Game
Argh
11 years ago

FUUUUUTUUUUREEE?!


So to start off: release day went well! Argh got a good turnout of interested people, most of whom gave various forms of feedback. A lot of those things I implemented, and then we had bisquits and gravy, so to speak. I went off to play Rome: Total War, and lose, and then I started thinking: hey, maybe I should try planning ahead for once?

This is an attempt at that.

To start, there were a few things that I have yet to implement from feedback, including but possibly not limited to:

  • a slight delay between death and respawn

  • make jumping less floaty

  • git gud at level design

  • Add actual freaking buttons instead of just a bunch of keys for the UI. Jesus man, stop being so lazy!

Okay so that last one might be a little harsh. Either way, these things were not done today either due to complexity or just that they can’t be done in a day, I think. However, I have a plan for them, and a plan with you I shall share!

  • Do the things above

Wow. Good. Other things that people didn’t share with me but that I want to do anyway include but are not limited to:

  • Add more levels

  • Reduce the lag somehow

  • Get a goat, ritual book, and some red paint for the lag issue

  • Revisit the artwork and make it better

  • Add more stuff in general

  • Clean up the mess I made in bullets 2 and 3

There are probably some other things, but I can’t think of them right now. Either way, these things are all things that I believe will take time. I think someone said something along those lines for Rome’s construction plans, but I don’t really remember. Which reminds me, I need to get back to my game.

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