Next up
Making new weapon tonight: UZI. World ray-cast function is landed, but still is not optimised enough :) Tiles are OK, but still need something smart to do with loose-grids
Game 13 fix release v1.0.10: https://grtc.herokuapp.com
Tired of searching over the weekend, fix render object's occlusion, fix overflow de-sync, fix join start state
1.0.18 release!
New prod server @ https://iioi.herokuapp.com
- Add draft walls - Enable High-DPI by default - More padding for dynamic font - Autoplay continue attacks if low-hp and no hp items - Rework room join flow - Add out of sync disconnect
Lucky Tower Ultimate is a chaotic, comedy roguelite. Escape from an incredibly dangerous, randomly generated tower in a slapstick adventure that looks like a cartoon and feels like a joke. Slashy slashy!
Wishlist the game now: https://bit.ly/LuckyTowerUltimate
<iioi> 1.0.19 is available: https://iioi.herokuapp.com/
- New Uzi weapon with tracer bullets
- Laser sight for all guns!
- Walls and map boundaries stops Rail-gun
- Game config JSON file
- Fix camera
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Cat Survivors game for js13k compo. More info in my TG channel: https://t.me/eliaskugames
Game 13 v1.0.9 released: Footprints! Land fade! Paint Blood! Settings! Dev-Mode! New Render! FPS cap! Particles multiplier! Fixes and more!
Play: https://grtc.herokuapp.com
Source Code: https://github.com/eliasku/13
#LuckyTowerUltimate is OUT NOW on Steam and Nintendo Switch! It's your turn to become the Chosen One and rid the land of Evelius’s tower for good! https://store.steampowered.com/app/1700270/Lucky_Tower_Ultimate/
Made simple autoplay feature, helps debugging. There is a plan to implement user's AI code to control your player online. Then simulated AI tournaments!












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