Game dev decisions should have meaning - even some mundane mechanics, can have symbolism. In FA, levers are used to proceed with the level — when you use them, you see resemblance to music box levers, thanks to the overall design and sound effects #indie
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When designing your game character, a lot is necessary in order to create the style, personality and appearance that you envisoned. Artistic details like shape, palette and poses are some of the techniques used to fortify your story.
From a concept inspired by Brueghel's Tower of Babel to final in-game model.... it's a long way from start to finish, but the joy of progress feels infinitely longer. #3Dmodeling #unreal #gameart
Nothing feels better when you see your vision come to life -- Here's a progress update to show you the power of finding your game's ideal color palette #screenshotsaturday #indie #indiedev #indiegame #gamedev #Unreal #dev
Our opening scene for Flawless Abbey - where we started and how it's going. What do you think? #gamedev #indie #indiegame #indiegamedev #gameart #Unreal
Flawless Abbey without context -- you know you are on the right track when in-game screenshots look like wallpapers! #game #gamedev #indiegame #gameart #indiedev #unreal #unrealengine #art
There’s something inspiring about seeing your progress – Art in Games is a consistent process of reshaping your vision until it fits the aesthethic. It’s important to celebrate the development - and who knows!? A masterpiece could be an edit away.
Joltober is here! Today's prompt is Spider! Each day in October, you’ll get a new prompt and a new quest at 12 pm Eastern! Go to your quest log to find the quest! It'll expire tomorrow at 9 am PT / 12 pm ET.
Inspired by Brueghel's Tower of Babel, the Labyrinth Tower is one of Flawless Abbey's most detailed artwork - designed on paper, painted by hand and then implemented in the 3D environment - and one of the game's biggest attractions #indiegame #indiedev
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