



Inspired by Brueghel's Tower of Babel, the Labyrinth Tower is one of Flawless Abbey's most detailed artwork - designed on paper, painted by hand and then implemented in the 3D environment - and one of the game's biggest attractions #indiegame #indiedev
Next up
There’s something inspiring about seeing your progress – Art in Games is a consistent process of reshaping your vision until it fits the aesthethic. It’s important to celebrate the development - and who knows!? A masterpiece could be an edit away.
𝘛𝘩𝘦 𝘛𝘰𝘸𝘦𝘳 𝘤𝘢𝘯 𝘨𝘶𝘪𝘥𝘦 𝘺𝘰𝘶 𝘰𝘳 𝘪𝘵 𝘮𝘢𝘺 𝘭𝘦𝘢𝘥 𝘺𝘰𝘶 𝘢𝘴𝘵𝘳𝘢𝘺 𝘴𝘵𝘢𝘺 𝘵𝘳𝘶𝘦 𝘵𝘰 𝘺𝘰𝘶𝘳 𝘩𝘦𝘢𝘳𝘵 𝘢𝘯𝘥 𝘺𝘰𝘶'𝘭𝘭 𝘧𝘪𝘯𝘥 𝘵𝘩𝘦 𝘸𝘢𝘺
Scattered around Flawless Abbey you can find weird figures. Devoid of face or personality they look like creepy mannequins. But what if they are actually alive and consious?!
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Flawless Abbey without context -- you know you are on the right track when in-game screenshots look like wallpapers! #game #gamedev #indiegame #gameart #indiedev #unreal #unrealengine #art
WELCOME TO THE '26! 1926 THAT IS but seriosuly, happy new year everyone, i got back from my hiatus :3
From Paper to Screen - Key Art is fundamental to establish your vision, so don't forget where you started!
Our opening scene for Flawless Abbey - where we started and how it's going. What do you think? #gamedev #indie #indiegame #indiegamedev #gameart #Unreal
Hang in there
When designing your game character, a lot is necessary in order to create the style, personality and appearance that you envisoned. Artistic details like shape, palette and poses are some of the techniques used to fortify your story.











0 comments