2 years ago

Game dev tips from pikawilliam11

No.2: divide the game if unsure.

If you are making a very large story game, BUT unsure if gonna be popular or not, divide it by chapter.

If chapter one is good, do the chapter 2.

Else, you saved a lot of time o7




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Good morning gamers :>

WIP for "Glocktopus Attack"

- Modified the streets size to spawn the cars easier

- Created the Car spawners

- Fixed player speed for mobile players

@Manuelaa do your bags, we have a plane to catch :3

I AM NOW A GJ CREATOR!!!

POG POG

Fun fact about "My Little Cat: Battle For Catland" :

The sprites (except the pause button and the gamepad cursor) and background were commissionned from 4 different artists :O

pikawilliam11 recap of 2023

(I was too tired to do a long video, so here is something easier to do).

#GJ2023

WIP for "Armed Cars Arena"

Adding the controls for mobile users + preparing the weapon system coding

This game is a tribute to a beloved game from my childhood, "Final Fortress" - a tower defence classic that captivated me with its strategic gameplay and action-packed elements.

https://gamejolt.com/games/final-turret/1035703

Wait a minute....

WE REACHED OVER 2K FOLLOWERS!!!!!

Thanks folks for this journey

More new unique games on their way to continue on this track c:

WIP for "Armed Cars Arena"

Finalizing the mobile controls assets and testing the drift events