Game
Out of Scope
12 years ago

Game Update: Sounds and color


I am still working on OutOfScope about once a week so progress is a little slow but still interesting to me. The latest update introduces audio and particle color blending which are prototypes for two of my three milestones.

A bell will play whenever particles bounce off the green bouncers. I plan to expand this by having each level play sounds repeatedly to gradually form a soundtrack. Playing around with sound is fun although I also see it become a little noisy in the long run.

If red and blue particles collide they become purple and any particle that hit a purple particle becomes purple. The goal only consumes particles of a matching color. Since the levels only has red goals now, mixing colors does not help solving the puzzles. I expect to have some levels where initially colors will be mixing and make it possible to avoid this by redirecting the particles around each other.



0 comments

Loading...

Next up

Chiaki Nanami!

Protege el conocimiento, salva la historia. Guardian of Lore es un platformer 2D en el que debes luchar para mantener viva la memoria de la mitología latinoamericana. El juego llegará a Steam el 18 de mayo: https://steam.pm/app/1211740 #ScreenshotSaturday

Just a Pico sprite

Shuiro Haname. #Commission

Commission for @ShuHaname

"Day to Day" (also check spud out here he's a great guy and writer: https://soundcloud.com/spudward)

Regional Bulbasaur. #Pokemon

Out of boredom and curiosity, I coded Sailor Jupiter's Argentine Backbreaker.

Some time ago, we posted a screenshot of the Mexico level. A curiosity about it is that, like some other scenarios of the game, it was inspired by a real landscape, The Basaltic Prisms of Santa María Regla. It is one of the natural wonders of the country!

blender animation experimentation, getting the hang of things fast. arms, rig, & gun models by me ofc

Animation test. Not an actaul conclusion to who wins sonic vs Mario. Just a test animation combo.