First of all, YUP, the gamepage for my not-so-secret project is out now! Go check it out and follow it! (and maybe share it... it would help a bunch.)
I was originally going to release it a lot later on, but I made progress on the game faster than I expected, so I'm releasing it now.
Anyway, onto the actual devlog:
As I mentioned in one of my previous posts, I had a plan B in case I couldn't find a coder.
I never specified what that Plan B was, because I was kinda insecure about it back then, but now I'm way more confident, and it is... coding the game myself!
This is something I had tried before even returning to GameJolt but I failed miserably because I got very overwhelmed and couldn't code even the most simple stuff.
However, this time I decided to do everything at my own pace and while trying to remain as calm as possible, and so far I've made a ton of progress.
I already knew the basics of the basics of Clickteam by decompiling so many games, so I already had an idea on what to do and not to do.
I started by watching some tutorials on how to do certain stuff and followed them, but at some point I realized that the code they used was kinda poopoo (no offense lol), so after a while I just stopped watching them and followed my own path.
You know, at first I was kinda worried that I would have to code the game by myself but now that I think about it, it was actually a blessing in disguise. Directing someone for a project like this would have been extremely hard (I'm just not good at giving directions). By doing everything myself the game will be much closer to my original vision of it when I was creating the assets during my abscence.
Not only that but I've also gained coding skills, which is a pretty useful thing.
Speaking of which, here's a list of all of the stuff that's already been coded:
- The Warning message
- The Menu
- How To Play
- The Loading screen
- The Game Over
- The 6 AM
- The Extras (mostly)
- The Custom Night
- The Rare Screens
And most importantly... the gameplay frame itself!
Yup, that includes the office, the scrolling, the doors, the power, the night length and clock, the power (with powerout sequence included), the ambiences (and most of the sound effects in general), the entire camera system, etc. (Basically everything you could think of in a FNaF fangame)
But that's not all! I've also reached a HUGE development milestone... EVERY SINGLE CHARACTER HAS BEEN FULLY CODED!!!!! (And there are no glitches!)
Their code might not be the most optimized, but they work exactly as they should, which I think is more important.
They use the typical system of "every couple of seconds the character rolls a dice and if the number is equal or lower than their AI value then they move to the next spot". They all have multiple routes as well.
There are a total of 3 characters btw. You might think 3 is not much, but I'm trying to do as much as I can with them and make all of them feel unique. (For example each of them has a "special ability" that the others don't.)
I've also coded almost all of the INI file (in fact I did it all in one day), so technically the *base* game is fully playable from start to finish. With rewards like plushies and stars included.
All that's left is balancing:
For example Easy Mode (aka Night 1) was so boring that if I wanted to, I could have spent the first two hours AFK without dying and I managed to beat it with more than 50% power remaining.
Hard Mode (Night 2) on the contrary might have a bad difficulty spike, as I died 5 times in it (though 4 of these deaths were due to my own stupidity).
While testing I also found out about a game-breaking exploit you could do with the doors, but I've fixed it by adding an Anti-Cheese mechanic, so thankfully that's not possible anymore
(for those curious, the exploit was very similar to the one in FNaC Remastered, where if you open and close each door constantly the characters will never kill you.)
Other things left aside from balancing are the credits and some other very specific stuff.
Oh, and fun fact about this gamepage: it has actually existed since all the way back in 2020 when the first version of the game was being made... I never deleted it, because I always believed in myself...
The chances of the game getting cancelled now are pretty much 0, so it WILL release, but I may have to scrap some of the content I had planned (mainly the cheats, the settings and the game over lines because they're giving me quite a lot of trouble)
If after release I manage to make them work then I'll add them back in in a post-launch update, but that's not guaranteed.
As a closing note, I don't want to brag but I think it's quite impressive that I've managed to do all of this in pretty much just 2 weeks (and 2 days), specially considering I had no idea how to code anything beforehand. That's the power of motivation, I guess.
Though right now I think I'm gonna take a break for a little while because obviously doing something non-stop for 2 weeks can end up making you tired.
Anyways, that's all I can talk about right now. Expect more updates whenever the time is ready!
- Jairo18/ Kaidarus ❤️
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