4 hours ago

Gameplay of level 4, again, but this time with the new skill.

Read the article...


This gameplay presents us with many new features beyond the skill, but let's start with the queen of them all:


The new skill, already known from previous posts, but in this phase it brought several changes, such as the addition of grappling hooks.

Beyond that, nothing too significant; surprisingly, the level that focuses most on grappling hooks so far is the one that has undergone the least alteration.

Next, we have some modifications to the game. The new skill forced me to change some data and statistics, starting with:

  • A change in the camera size, which is now slightly larger, for better visibility of the grappling hooks throughout the levels, which need to be placed at equivalent strategic distances in each direction.

  • A change in jump strength, which I had to decrease to improve the game's immersion and reduce the tilemap per level, which made the scenery too immense and slightly increased the difficulty of the jumps (sorry guys, you'll have to endure it lol).

    But relax, I'm not cruel. In return, I added the "coyote time" mechanic, which consists of a small additional time to jump even after leaving the platform, eliminating frustration and timing errors.

    I also thought about a Jump Buffer; let me know if you want that (better not ).

And these changes made me revise and alter some aspects of the previous levels to adapt to the new statistics.

They are minimal and you probably won't notice them without comparing, so...


Well, I think that's it. Thank you for your attention, I hope you like it.

This individual here had a crisis of frustration when the jump started having problems with the tilemap trapping the player on the platforms, hence the reduction in jump height.

#gamedev #indiegame #indiedev #unity #2dgame #pixelart #gameplay #platformergame #adventuregame



0 comments

Loading...

Next up

GIF of the new in-game skill that has been taking up a lot of my time. Read the article...

A short gameplay gif of the last level created for the game, 1-4: Jump Higher. #pixelart #indiegame #gamedev #unity #platformergame

Doki Doki Literature Club is celebrating Monika's birthday and the 8th anniversary of DDLC with exclusive stickers, avatar frames and backgrounds on Game Jolt! 

Head over to the shop to collect yours 👉 https://gamejolt.com/#shop

Discovering why we tested the game.

I was using the TileMap collider with the Composite Collider, and I forgot to change the body type to static. #bug #gamedev #devlog #pixelart #indiegame #platformergame

Mae Borowski is the main character of Night in the Woods! It's an adventure game that tells the story of her return to her hometown of Possum Springs. She was confirmed as canonically pan in a social media post by the game's creator Scott Benson.

Another GIF about the new skill.

Read the article...

Don't miss out on your chance to complete our #AetherAndIron quests and get trophies!

Complete the quests in your quest log.

Play the demo & wishlist now: https://bit.ly/AetherAndIron

This creature is so discreet that I completely forgot it existed. I think these animations are sufficient for the game. If you have any ideas, feel free to suggest them. #pixelart #gamedev #indiegame #platformergame