4 months ago

Gameplay suggestion! How to connect various universes

Oh, boy, what a roller coaster!


The premise

You've seen the videos. You've checked the models, the moves, the animations. And you probably also checked the intended story, like I did.

So far, I like it: it's versatile and expandable. A story should always be immediately acceptable in an abstract form like this one, and it fits the FNAF World spirit. However, I asked myself a question: I understand that characters are in their separate micro-universes, but... why would the universes connect? What changed, why now?

Why do we even have a premise in the first place

Because this would fix a potential problem: what are the starting characters? How many should there even be? And in cases like Those Nights at Rachel's, there aren't many animatronics you can even recruit, so this could hurt the universe.

So here's what I'm thinking: the first approach I had was to attempt to personalize (if you get what I'm saying) the method with which you unlock a universe, but there's no unified answer to give I could think of (some universes are really hard to connect). So, what about a more general answer?

The Breach and Scavenger Mode

After defeating the virus, you notice something has been left behind: The Breach, a hole in the fabric of the game. Finally, you are able to explore the Flipside more freely by directly walking in the code and going in Scavenger Mode.

This will allow you to enter a mad rush, where you must fend yourself against more simplified enemies (perhaps in ASCII, or 8-bit, or literally formed by ones and zeroes). The closer the universe is to the FNAF universe, the sooner the sequence will end.

The more time you spend hunting, the stronger and more aggressive the enemies will get. The farther the universe, the farther the distance to walk. When you reach the correct distance for a new universe, the team will detect a string, a line of code which they can exploit. A battle against a glitched version of the character code gets initiated. If successful, the team takes control of the animatronic on the other side and forms a permanent wormhole (a fast and safe warp between universes) between the universes.

Entering a universe obtained like this, you will start with one character only, the one you made a connection with. It is up to you to meet and greet and get on your team friends and enemies alike, with that one, single character.

Why this form of solution?

This, of course, is a gamified way to connect universes. But, if there's anything to get from this... is that having only one character unlocked opens up the doors to a myriad of other games that would instead have been left out due to too few characters.

The universes can now be much smaller and contained! But they can also have unlocks while having few characters! Here are just a few games which would benefit from this:

  • A Bite at Freddy's

  • FNAF 1 Remake

  • Those Nights at Rachel's (if no cancelled game is placed, yes, even this one. If TNAR 2 is considered, then no)

These are the ones I got off the top of my head. So... TL;DR: this approach would allow to open up more of the universes and make transferring between them a short (but hopefully fun) adventure, and at the same time it would allow considering smaller universes and still leaving the satisfaction of unlocking characters intact!

So... what do you think of this solution? Would you like to explore The Breach like this or would you rather warp or find another way to travel?



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